Geometry Dash
A closer look at my work together with Geometry Dash and RobTopGames, reaching over 100M impressions on multiple channels over social media and in-game.
full final video
full final video
full final video
full final video
full final video
planning
Visual identity
Having played this game for a large part of my teen years, I have a good grasp of the visual identity of the game, but having good reference is still key. The main challenge for this project was to seamlessly combine the Geometry Dash visuals with those of NoCopyrightSounds to visualize their collaboration.
Being a showcase for a contest of levels created by players of the game, it was also important to keep the players in focus and let their hard work speak for itself.
planning
Visual identity
Having played this game for a large part of my teen years, I have a good grasp of the visual identity of the game, but having good reference is still key. The main challenge for this project was to seamlessly combine the Geometry Dash visuals with those of NoCopyrightSounds to visualize their collaboration.
Being a showcase for a contest of levels created by players of the game, it was also important to keep the players in focus and let their hard work speak for itself.
planning
Visual identity
Having played this game for a large part of my teen years, I have a good grasp of the visual identity of the game, but having good reference is still key. The main challenge for this project was to seamlessly combine the Geometry Dash visuals with those of NoCopyrightSounds to visualize their collaboration.
Being a showcase for a contest of levels created by players of the game, it was also important to keep the players in focus and let their hard work speak for itself.
planning
Visual identity
Having played this game for a large part of my teen years, I have a good grasp of the visual identity of the game, but having good reference is still key. The main challenge for this project was to seamlessly combine the Geometry Dash visuals with those of NoCopyrightSounds to visualize their collaboration.
Being a showcase for a contest of levels created by players of the game, it was also important to keep the players in focus and let their hard work speak for itself.
planning
Visual identity
Having played this game for a large part of my teen years, I have a good grasp of the visual identity of the game, but having good reference is still key. The main challenge for this project was to seamlessly combine the Geometry Dash visuals with those of NoCopyrightSounds to visualize their collaboration.
Being a showcase for a contest of levels created by players of the game, it was also important to keep the players in focus and let their hard work speak for itself.
custom font

custom font

custom font

custom font

custom font

sketches

sketches

sketches

sketches

sketches

visual identity

visual identity

visual identity

visual identity

visual identity

animation
Animation
To further cement the collaboration between Geometry Dash and NCS, we decided to showcase the 40+ selected levels (over 1000 were submitted) in a sphere shape, mimicking the logo for NCS.
This section serves as a short introduction to the 20 minute long video, and generates anticipation during the live broadcast.
animation
Animation
To further cement the collaboration between Geometry Dash and NCS, we decided to showcase the 40+ selected levels (over 1000 were submitted) in a sphere shape, mimicking the logo for NCS.
This section serves as a short introduction to the 20 minute long video, and generates anticipation during the live broadcast.
animation
Animation
To further cement the collaboration between Geometry Dash and NCS, we decided to showcase the 40+ selected levels (over 1000 were submitted) in a sphere shape, mimicking the logo for NCS.
This section serves as a short introduction to the 20 minute long video, and generates anticipation during the live broadcast.
animation
Animation
To further cement the collaboration between Geometry Dash and NCS, we decided to showcase the 40+ selected levels (over 1000 were submitted) in a sphere shape, mimicking the logo for NCS.
This section serves as a short introduction to the 20 minute long video, and generates anticipation during the live broadcast.
animation
Animation
To further cement the collaboration between Geometry Dash and NCS, we decided to showcase the 40+ selected levels (over 1000 were submitted) in a sphere shape, mimicking the logo for NCS.
This section serves as a short introduction to the 20 minute long video, and generates anticipation during the live broadcast.
after effects

after effects

after effects

after effects

after effects

process overview
process overview
process overview
process overview
process overview
result
Final result
The final result was well received by the community, and the participants who were not selected for the top 20 were still pleases to see themselves in the introduction section, generating additional buzz within their own communities.
For this entire campaign, of which I was the main Motion Designer/Video Editor, generated:
3+ million views over multiple channels and projects
200,000+ levels created using NCS songs
40+ million combined downloads
result
Final result
The final result was well received by the community, and the participants who were not selected for the top 20 were still pleases to see themselves in the introduction section, generating additional buzz within their own communities.
For this entire campaign, of which I was the main Motion Designer/Video Editor, generated:
3+ million views over multiple channels and projects
200,000+ levels created using NCS songs
40+ million combined downloads
result
Final result
The final result was well received by the community, and the participants who were not selected for the top 20 were still pleases to see themselves in the introduction section, generating additional buzz within their own communities.
For this entire campaign, of which I was the main Motion Designer/Video Editor, generated:
3+ million views over multiple channels and projects
200,000+ levels created using NCS songs
40+ million combined downloads
result
Final result
The final result was well received by the community, and the participants who were not selected for the top 20 were still pleases to see themselves in the introduction section, generating additional buzz within their own communities.
For this entire campaign, of which I was the main Motion Designer/Video Editor, generated:
3+ million views over multiple channels and projects
200,000+ levels created using NCS songs
40+ million combined downloads
result
Final result
The final result was well received by the community, and the participants who were not selected for the top 20 were still pleases to see themselves in the introduction section, generating additional buzz within their own communities.
For this entire campaign, of which I was the main Motion Designer/Video Editor, generated:
3+ million views over multiple channels and projects
200,000+ levels created using NCS songs
40+ million combined downloads
montage
montage
montage
montage
montage
From player to creator
Having the opportunity to be so closely involved with this campaign was incredibly rewarding, seeing as I have been a player of the game for many years and participated in contests like this myself.
my journey
My journey
My journey with this game spanned over several years, creating levels that have been played over 20 million times and won community awards.
This game has one of the most creative communities you can find anywhere, and many players have gone on to develop into incredible artists and designers.
Without my fellow players' support and expertise, I would not have developed a deep understanding of color, movement and composition at such an early age.
my journey
My journey
My journey with this game spanned over several years, creating levels that have been played over 20 million times and won community awards.
This game has one of the most creative communities you can find anywhere, and many players have gone on to develop into incredible artists and designers.
Without my fellow players' support and expertise, I would not have developed a deep understanding of color, movement and composition at such an early age.
my journey
My journey
My journey with this game spanned over several years, creating levels that have been played over 20 million times and won community awards.
This game has one of the most creative communities you can find anywhere, and many players have gone on to develop into incredible artists and designers.
Without my fellow players' support and expertise, I would not have developed a deep understanding of color, movement and composition at such an early age.
my journey
My journey
My journey with this game spanned over several years, creating levels that have been played over 20 million times and won community awards.
This game has one of the most creative communities you can find anywhere, and many players have gone on to develop into incredible artists and designers.
Without my fellow players' support and expertise, I would not have developed a deep understanding of color, movement and composition at such an early age.
my journey
My journey
My journey with this game spanned over several years, creating levels that have been played over 20 million times and won community awards.
This game has one of the most creative communities you can find anywhere, and many players have gone on to develop into incredible artists and designers.
Without my fellow players' support and expertise, I would not have developed a deep understanding of color, movement and composition at such an early age.
paperworld
paperworld
paperworld
paperworld
paperworld
afterlife
afterlife
afterlife
afterlife
afterlife
afterlife (path 2)
afterlife (path 2)
afterlife (path 2)
afterlife (path 2)
afterlife (path 2)
additional info
Other videos
The opportunity to give back to the community that has given me so much has been exceptional, and I have worked on multiple other campaigns for this game.
Below are a few short clips of the work I’ve done, and if you’re curious to learn more you can always send me a message at work@emilremmelgas.com.
additional info
Other videos
The opportunity to give back to the community that has given me so much has been exceptional, and I have worked on multiple other campaigns for this game.
Below are a few short clips of the work I’ve done, and if you’re curious to learn more you can always send me a message at work@emilremmelgas.com.
additional info
Other videos
The opportunity to give back to the community that has given me so much has been exceptional, and I have worked on multiple other campaigns for this game.
Below are a few short clips of the work I’ve done, and if you’re curious to learn more you can always send me a message at work@emilremmelgas.com.
additional info
Other videos
The opportunity to give back to the community that has given me so much has been exceptional, and I have worked on multiple other campaigns for this game.
Below are a few short clips of the work I’ve done, and if you’re curious to learn more you can always send me a message at work@emilremmelgas.com.
additional info
Other videos
The opportunity to give back to the community that has given me so much has been exceptional, and I have worked on multiple other campaigns for this game.
Below are a few short clips of the work I’ve done, and if you’re curious to learn more you can always send me a message at work@emilremmelgas.com.
other projects
other projects
other projects
other projects
other projects
want to know even more?
want to know even more?
want to know even more?
shoot me a message!
shoot me a message!
shoot me a message!
contact
Available for work!
Reach out at work@emilremmelgas.com if you want to learn more about using animation for your organization, see more of the work I’ve done or if you just want to get to know me better.
contact
Available for work!
Reach out at work@emilremmelgas.com if you want to learn more about using animation for your organization, see more of the work I’ve done or if you just want to get to know me better.
contact
Available for work!
Reach out at work@emilremmelgas.com if you want to learn more about using animation for your organization, see more of the work I’ve done or if you just want to get to know me better.
contact
Available for work!
Reach out at work@emilremmelgas.com if you want to learn more about using animation for your organization, see more of the work I’ve done or if you just want to get to know me better.
contact
Available for work!
Reach out at work@emilremmelgas.com if you want to learn more about using animation for your organization, see more of the work I’ve done or if you just want to get to know me better.
designed by emil remmelgas
designed by emil remmelgas
designed by emil remmelgas
designed by emil remmelgas
designed by emil remmelgas